PREVIOUS CLIENTS
Alberta Gaming and Liquor Commission (Canada)
Atlantic Lottery Corporation. (Canada)
British Columbia Lottery Corporation (Canada)
Camelot Group Plc (UK)
Casino Cosmopol. (Sweden)
eCOGRA (e-Commerce and Online Gaming Regulation and Assurance)
La Française des Jeux (France)
The Gambling Commission (UK)
Lottomatica (Italy)
Norsk Tipping (Norway)
The National Lottery Commission. (UK)
The Norwegian Gaming Board (Norway)
Nova Scotia Gaming Corporation. (Canada)
Österreichische Lotterien (Austria)
The Responsibility in Gambling Trust. (UK)
Spelinstitutet (Sweden)
Svenska Spel. (Sweden)
Szerencsejatek Zrt (Hungary)
RECENT PUBLICATIONS
Wood, R.T.A. & Wood, S. (2009). An evaluation of two UK online support forums designed to help people with gambling issues, Journal of Gambling Issues, 23, Available at http://www.camh.net/egambling/issue23/pdfs/01wood.pdf
Griffiths, M.D., Wood, R.T.A., Parke, J. (2009). Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers, CyberPsychology and Behavior, 12 (4): 413-421.
Griffiths, M.D. & Wood, R.T.A. (2009). Centralised gaming models and social responsibility, Casino and Gaming International, 5 (2), 65-62.
Parke, J., Griffiths, M.D., Wood, R.T.A. & Rigbye, J. (2009). Online poker gambling in university students: Further findings from an online survey, International Journal of Mental Health and Addiction, in press.
Wood, R.T.A. & Griffiths, M.D. (2008). Why Swedish people play online poker and factors that can increase or decrease trust in poker websites: A qualitative investigation, Journal of Gambling Issues, 21 Available at http://www.camh.net/egambling/issue21/pdfs/06wood.pdf
Wood, R.T.A (2008). A response to Blaszczynski, Griffiths and Turners’ Comments on the Paper “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples,” International Journal of Mental Health and Addiction, 6, 2, 191-193.
Wood, R.T.A. (2008). Problems with the concept of video game "addiction," International Journal of Mental Health and Addiction, 6, 2, 169-178.
Nordby, K. & Wood, R.T.A. (2008). A grounded theory of snuff-dipping behaviour (use of Swedish ‘snus’), Addiction Research and Theory, 16, 1, 5-22.
Griffiths, M.D. & Wood, R.T.A. (2008). Responsible gaming and best practice: How can academics help? Casino and Gaming International, Issue 4.
Griffiths, M.D., Wood, R.T.A., Parke, J. (2008). How to build responsibility into the programme, -Gaming Review, Available at http://www.gamgard.com/documents/EGR GAM-GaRD 08.pdf
Wood, R.T.A. & Griffiths, M.D. (2007). Online guidance, advice, and support for problem gamblers and concerned relatives and friends: An evaluation of the Gam-Aid pilot service, British Journal of Guidance and Counselling, 35:4, 373–389.
Griffiths, M.D., Wood, R.T.A., Parke, J. & Parke, A. (2007). The gaming industry, social responsibility and academia, Casino and Gaming International, Issue 3.
Wood, R.T.A. & Griffiths, M.D. (2007). Online data collection from gamblers: Methodological issues, International Journal of Mental Health and Addiction, 5, 2, 151-163.
Wood, R.T.A. & Griffiths, M.D. (2007). Time loss whilst playing video games: Is there a relationship to addictive behaviours? International Journal of Mental Health and Addiction, 5, 2, 141-149.
Wood, R.T.A., Parke, J., & Griffiths, M.D. (2007). The acquisition, development, and maintenance of online poker playing in a student sample. CyberPsychology and Behavior, 10, 3, 354-361.
Griffiths, M.D. & Wood, R.T.A. (2007). Adolescent Internet gambling:
Preliminary results of a national survey. Education and Health, in press.
Wood, R.T.A., Griffiths, M.D., & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study, CyberPsychology and Behavior, 10, 1, 38-44.
Wood, R.T.A. & Griffiths, M.D. (2007). A qualitative investigation of problem gambling as an escape-based coping strategy, Psychology and Psychotherapy: Theory, Research and Practise, 80, 1, 107-1025.
Griffiths. M.D., Wood, R.T.A. & Parke, J. (2007). Young people's gambling.
In 'You Bet! Gambling Educational Materials For Young People Aged 11-16
Years. pp.84-101. Tacade: Manchester (ISBN: 1-902-469-19-4).
Larkin, M., Wood R.T.A. & Griffiths, M.D. (2006) Editorial: Towards addiction as relationship. Addiction Research and Theory, 14, 3, 207-215.
Griffiths, M.D., Parke, A., Wood, R.T.A. & Parke, J. (2006). Internet gambling: An overview of psychosocial impacts, Gaming Research and Review Journal, 27, 1, 27-39.
Griffiths, M.D., Orford, J., Wood, R.T.A. & Hayer, T. (2005). Young people and Gambling in Britain: A critique of DCMS Technical Paper No. 8. International Journal of Mental Health and Addiction, 2, 67-79.
Griffiths, M.D. & Wood, R.T.A. (2005). Is Internet gambling ‘doubly addictive’? World Online Gambling Law Report, 4, 1, 13-14.
Griffiths, M.D., Wood, R.T.A., Parke, J. & Parke, A. (2005). Dissociative states in problem gambling. In C. Allcock (Ed.). Dissociation and Gambling. Melbourne : Australian Gaming Council.
Wood, R.T.A., Griffiths, M.D., & Eatough, V. (2004). Online data collection from videogame players: Methodological issues. CyberPsychology and Behavior, 7, 5, 511-518.
Wood, R.T.A., & Griffiths, M.D., (2004). Adolescent lottery and scratchcard players: Do their attitudes influence their gambling behaviour? Journal of Adolescence, 27, 4, 467-475.
Wood, R.T.A., Gupta, R., Derevensky, J. L., & Griffiths, M.D. (2004). Video game playing and gambling in adolescents. Journal of Child & Adolescent Substance Abuse, 14, 77-100.
Wood, R.T.A., Griffiths, M.D., Chappell, D., & Davies, M.N.O. (2004). The structural characteristics of video games: A psycho-structural analysis. CyberPsychology and Behavior, 7, 1-10.
Griffiths, M.D. & Wood, R.T.A. (2004). Youth and technology : The case of gambling, video-game playing and the Internet. In J. Derevensky & R. Gupta (Eds.), Gambling Problems in Youth: Theoretical and Applied Perspectives. New York : Kluwer.
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